关于flutter列表的性能优化,你必须要了解的

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嵌套列表 - ShrinkWrap 与 Slivers

image-20211121091304290

使用 ShrinkWrap 的列表列表

下面是一些使用ListView对象呈现列表列表的代码,内部列表的shrinkWrap值设置为 true。shrinkWrap强行评估整个内部列表,允许它请求有限的高度,而不是通常的ListView对象高度,即无穷大!

下面是基本的代码结构:

ListView(
  // Setting `shrinkWrap` to `true` here is both unnecessary and expensive.
  children: <Widget>[
    ListView.builder(
      itemCount: list1Children.length,
      itemBuilder: (BuildContext context, int index) {
        return list1Children[index];
      },
      // This forces the `ListView` to build all of its children up front,
      // negating much of the benefit of using `ListView.builder`.
      shrinkWrap: true,
    ),
    ListView.builder(
      itemCount: list2Children.length,
      itemBuilder: (BuildContext context, int index) {
        return list2Children[index];
      },
      // This forces the `ListView` to build all of its children up front,
      // negating much of the benefit of using `ListView.builder`.
      shrinkWrap: true,
    ),
    ...
  ],
)

注意:观察外部ListView没有将其shrinkWrap 值设置为true。只有内部列表需要设置shrinkWrap

另请注意:虽然ListView.builder(默认情况下)有效地构建其子项,为您节省构建屏幕外小部件的不必要成本,但设置 shrinkWraptrue覆盖此默认行为!

import 'package:flutter/material.dart';
import 'dart:math' as math;

void main() {
  runApp(ShrinkWrApp());
}

class ShrinkWrApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'ShrinkWrap vs Slivers',
      home: Scaffold(
        appBar: AppBar(
          title: const Text("ShrinkWrap, Street Rat, I don't, Buy that!"),
        ),
        body: const ShrinkWrapSlivers(),
      ),
    );
  }
}

class ShrinkWrapSlivers extends StatefulWidget {
  const ShrinkWrapSlivers({
    Key? key,
  }) : super(key: key);

  @override
  _ShrinkWrapSliversState createState() => _ShrinkWrapSliversState();
}

class _ShrinkWrapSliversState extends State<ShrinkWrapSlivers> {
  List<ListView> innerLists = [];
  final numLists = 15;
  final numberOfItemsPerList = 100;

  @override
  void initState() {
    super.initState();
    for (int i = 0; i < numLists; i++) {
      final _innerList = <ColorRow>[];
      for (int j = 0; j < numberOfItemsPerList; j++) {
        _innerList.add(const ColorRow());
      }
      innerLists.add(
        ListView.builder(
          itemCount: numberOfItemsPerList,
          itemBuilder: (BuildContext context, int index) => _innerList[index],
          shrinkWrap: true,
          physics: const NeverScrollableScrollPhysics(),
        ),
      );
    }
  }

  @override
  Widget build(BuildContext context) {
    return ListView.builder(
        itemCount: numLists,
        itemBuilder: (context, index) => innerLists[index]);
  }
}

@immutable
class ColorRow extends StatefulWidget {
  const ColorRow({Key? key}) : super(key: key);

  @override
  State createState() => ColorRowState();
}

class ColorRowState extends State<ColorRow> {
  Color? color;

  @override
  void initState() {
    super.initState();
    color = randomColor();
  }

  @override
  Widget build(BuildContext context) {
    print('Building ColorRowState');
    return Container(
      decoration: BoxDecoration(
        gradient: LinearGradient(
          begin: Alignment.topLeft,
          end: Alignment.bottomRight,
          colors: [
            randomColor(),
            randomColor(),
          ],
        ),
      ),
      child: Row(
        children: <Widget>[
          Padding(
            padding: const EdgeInsets.all(8.0),
            child: Container(height: 50, width: 50, color: Colors.white),
          ),
          Flexible(
            child: Column(
              children: const <Widget>[
                Padding(
                  padding: EdgeInsets.all(8),
                  child: Text('这里是 坚果前端小课堂!',
                      style: TextStyle(color: Colors.white)),
                ),
              ],
            ),
          ),
        ],
      ),
    );
  }
}

Color randomColor() =>
    Color((math.Random().nextDouble() * 0xFFFFFF).toInt()).withOpacity(1.0);

一切都建立起来!

当您滚动浏览此 UI 并注意该ColorBarState.build方法的调用方式时,会出现可怕的部分 。每个内部列表包含 100 个元素,因此当 UI 加载时,您会立即看到 100 个“Building ColorBarState”的实例打印到控制台,

更糟糕的是,一旦向下滚动大约一百行,就会再生成一百行。???

image-20211121091304290

而且你滑动的快的时候列表会抖动!

重新构建嵌套列表

要了解如何使您的用户免受卡顿威胁,请等待我的第二节,下一节将使用 Slivers 而不是 ListViews 重建相同的 UI。

使用 Slivers 的列表列表

下面的代码构建了与之前相同的 UI,但这次它使用Slivers 而不是收缩包装ListView对象。本页的其余部分将引导您逐步完成更改。

如何将嵌套列表迁移到 Slivers

第1步

首先,将最外面的 ListView 更改为SliverList.

// Before
@override
Widget build(BuildContext context) {
  return ListView.builder(
    itemCount: numberOfLists,
    itemBuilder: (context, index) => innerLists[index],
  );
}

变成:

// After
@override
Widget build(BuildContext context) {
  return CustomScrollView(slivers: innerLists);
}

第2步

其次,将内部列表的类型从List<ListView>更改为 List<SliverList>

// Before
List<ListView> innerLists = [];

变成:

// After
List<SliverList> innerLists = [];

第 3 步

现在是时候重建内部列表了。的SliverList类是比原始略有不同ListView的类,与主要差异是的外观delegate

原始版本ListView对所有内容都使用对象,不知道内部构建器构造函数将被shrinkWrap.

// Before
@override
void initState() {
  super.initState();
  for (int i = 0; i < numberOfLists; i++) {
    final _innerList = <ColorRow>[];
    for (int j = 0; j < numberOfItemsPerList; j++) {
      _innerList.add(const ColorRow());
    }
    innerLists.add(
      ListView.builder(
        itemCount: numberOfItemsPerList,
        itemBuilder: (BuildContext context, int index) => _innerList[index],
        shrinkWrap: true,
        physics: const NeverScrollableScrollPhysics(),
      ),
    );
  }
}

更改后,ListView对象被替换为SliverList对象,每个对象都使用一个SliverChildBuilderDelegate来提供高效的按需构建。

// After
@override
void initState() {
  super.initState();
  for (int i = 0; i < numLists; i++) {
    final _innerList = <ColorRow>[];
    for (int j = 0; j < numberOfItemsPerList; j++) {
      _innerList.add(const ColorRow());
    }
    innerLists.add(
      SliverList(
        delegate: SliverChildBuilderDelegate(
          (BuildContext context, int index) => _innerList[index],
          childCount: numberOfItemsPerList,
        ),
      ),
    );
  }
}

完整代码:

import 'package:flutter/material.dart';
import 'dart:math' as math;

void main() {
  runApp(SliversApp());
}

class SliversApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'ShrinkWrap vs Slivers',
      home: Scaffold(
        appBar: AppBar(
          title: const Text("Revenge of the Slivers"),
        ),
        body: const ShrinkWrapSlivers(),
      ),
    );
  }
}

class ShrinkWrapSlivers extends StatefulWidget {
  const ShrinkWrapSlivers({
    Key? key,
  }) : super(key: key);

  @override
  _ShrinkWrapSliversState createState() => _ShrinkWrapSliversState();
}

class _ShrinkWrapSliversState extends State<ShrinkWrapSlivers> {
  List<SliverList> innerLists = [];
  final numLists = 15;
  final numberOfItemsPerList = 100;

  @override
  void initState() {
    super.initState();
    for (int i = 0; i < numLists; i++) {
      final _innerList = <ColorRow>[];
      for (int j = 0; j < numberOfItemsPerList; j++) {
        _innerList.add(const ColorRow());
      }
      innerLists.add(
        SliverList(
          delegate: SliverChildBuilderDelegate(
            (BuildContext context, int index) => _innerList[index],
            childCount: numberOfItemsPerList,
          ),
        ),
      );
    }
  }

  @override
  Widget build(BuildContext context) {
    return CustomScrollView(slivers: innerLists);
  }
}

@immutable
class ColorRow extends StatefulWidget {
  const ColorRow({Key? key}) : super(key: key);

  @override
  State createState() => ColorRowState();
}

class ColorRowState extends State<ColorRow> {
  Color? color;

  @override
  void initState() {
    super.initState();
    color = randomColor();
  }

  @override
  Widget build(BuildContext context) {
    print('Building ColorRowState');
    return Container(
      decoration: BoxDecoration(
        gradient: LinearGradient(
          begin: Alignment.topLeft,
          end: Alignment.bottomRight,
          colors: [
            randomColor(),
            randomColor(),
          ],
        ),
      ),
      child: Row(
        children: <Widget>[
          Padding(
            padding: const EdgeInsets.all(8.0),
            child: Container(height: 50, width: 50, color: Colors.white),
          ),
          Flexible(
            child: Column(
              children: const <Widget>[
                Padding(
                  padding: EdgeInsets.all(8),
                  child: Text('这里是坚果前端小课堂!',
                      style: TextStyle(color: Colors.white)),
                ),
              ],
            ),
          ),
        ],
      ),
    );
  }
}

Color randomColor() =>
    Color((math.Random().nextDouble() * 0xFFFFFF).toInt()).withOpacity(1.0);

Lazy building!

上面的代码已经应用了这些更改。运行应用程序并注意 Flutter 不再需要立即渲染 100 个 ColorRow 小部件。当您滚动时,会动态构建更多小部件,正如您所期望的那样。更好的是,一直滚动到下一个列表也不会产生任何特殊费用。

Flutter 会根据需要重新构建小部件,而且很快。

这节课对你来说怎么样,可以的话,支持一下吧

你快速的滑动的时候会发现,这个时候的列表没有抖动!

本图文内容来源于网友网络收集整理提供,作为学习参考使用,版权属于原作者。
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