c语言实现三子棋

  c语言实现三子棋   

一、关键思想 

用字符二维数组来实现“棋子”存储。

二、基本步骤

1.菜单界面

void menu()
{
	printf("******************n");
	printf("******1.play******n");
	printf("******0.exit******n");
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择->");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏n");
			break;
		default :
			printf("输入错误,重新输入n");
			break;	
		}

	} while (input);
}

int main()
{
	test();
	return 0;
}

 2.二维数组的初始化,将二维数组里的元素都初始化为‘空格’   .

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

3.棋盘打印 

void DisplayBoard(char board[][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
			printf("|");
		}
		printf("n");

		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("n");
	}
}

 4.下棋的流程 

void game()
{
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);     //将棋盘都初始化为空格
	DisplayBoard(board, ROW, COL);  //打印棋盘
	char ret = 0;
	while (1)
	{
		player_move(board, ROW, COL);    //玩家先下棋
		DisplayBoard(board, ROW, COL);   //每下一步棋都打印棋盘
		ret = is_win(board, ROW, COL);   //判断输赢,如果返回的是*,代表玩家赢
		if (ret != 'C')                 //如果返回C,则代表还需继续下棋
		{
			break;
		}
		computer_move(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = is_win(board, ROW, COL);  //如果返回的是#代表电脑赢
		if(ret!='C')                    
		{
			break;
		}
	}
	if (ret == '*')        
		printf("玩家赢");
	else if (ret == '#')
		printf("电脑赢");
	else
		printf("平局");
}

5.玩家下棋的函数实现

void player_move(char board[][COL], int row, int col)
{
	printf("玩家下棋:");
	int x= 0;
	int y = 0;
	while (1)
	{
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)//要求输入的横纵坐标在
		                                             //1~3之间
		{
			if (board[x - 1][y - 1] == ' ')  //如果输入的坐标的位置为空,则可以下棋
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该位置已被占用,重新输入其他坐标n");
			}
		}
		else
		{
			printf("输入的坐标不合法,请重新输入n");
		}
	
	}
}

6.电脑下棋函数的实现

void computer_move(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋>n");
	while (1)
	{
		x = rand() % ROW;  //利用rand()生成随机数,并模上行的大小
		y = rand() % COL;
		if (board[x][y] == ' ') //不需再判断坐标是否合法,随机数%3得到的数:0~2
		{
			board[x][y] = '#';
			break;
		}
	}
}

7.判断输赢的函数: 判断三行或三列或两条对角线上是否有三个相邻位置都相同的棋子,且不是空,如果有则返回该种棋子,例如再第一行上有三个*,则函数返回*.

规定:

玩家赢返回*

电脑赢返回#

平局返回Q

还需继续下棋返回C

char  is_win(char board[][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}  //判断每一行的三个元素是否相同且都不为空,如果有三个一样的*,则返回*
	   //如果由三个一样的#,则返回#
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[1][i];
		}
	}  //判断每一列的三个元素是否相同且都不为空,如果有三个一样的*,则返回*
	   //如果由三个一样的#,则返回#
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}  //判断斜对角线上三个元素是否都一样且不为空

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}//判断对角线上三个元素是否都一样且不为空
	
	 //判断平局
	if (1 == is_full(board, row, col))
	{
		return 'Q';
	}
	//继续
	return 'C';
}

 is_win中调用的一个函数,判断棋盘是否全部下满

int is_full(char board[][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for(j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

三、完整代码

test.h

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"

void menu()
{
	printf("******************n");
	printf("******1.play******n");
	printf("******0.exit******n");
}
void game()
{
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	char ret = 0;
	while (1)
	{
		player_move(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		computer_move(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if(ret!='C')
		{
			break;
		}
	}
	if (ret == '*')
		printf("玩家赢");
	else if (ret == '#')
		printf("电脑赢");
	else
		printf("平局");
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择->");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏n");
			break;
		default :
			printf("输入错误,重新输入n");
			break;	
		}

	} while (input);
}

int main()
{
	test();
	return 0;
}

game.h

#pragma once

#include<stdio.h>
#include<time.h>
#include<stdlib.h>

#define ROW 3     //3行
#define COL 3     //3列


void InitBoard(char board[][COL], int row, int col);
void DisplayBoard(char board[][COL], int row, int col);
void player_move(char board[][COL], int row, int col);
void computer_move(char board[][COL], int row, int col);
char is_win(char board[][COL], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"

void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
			printf("|");
		}
		printf("n");

		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("n");
	}
}

void player_move(char board[][COL], int row, int col)
{
	printf("玩家下棋:");
	int x= 0;
	int y = 0;
	while (1)
	{
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)//要求输入的横纵坐标在
		                                             //1~3之间
		{
			if (board[x - 1][y - 1] == ' ')  //如果输入的坐标的位置为空,则可以下棋
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该位置已被占用,重新输入其他坐标n");
			}
		}
		else
		{
			printf("输入的坐标不合法,请重新输入n");
		}
	
	}
}

void computer_move(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋>n");
	while (1)
	{
		x = rand() % ROW;  //利用rand()生成随机数,并模上行的大小
		y = rand() % COL;
		if (board[x][y] == ' ') //不需再判断坐标是否合法,随机数%3得到的数:0~2
		{
			board[x][y] = '#';
			break;
		}
	}
}

int is_full(char board[][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for(j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
char  is_win(char board[][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}  //判断每一行的三个元素是否相同且都不为空,如果由三个一样的*,则返回*
	   //如果由三个一样的#,则返回#
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[1][i];
		}
	}  //判断每一列的三个元素是否相同且都不为空,如果由三个一样的*,则返回*
	   //如果由三个一样的#,则返回#
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}  //判断斜对角线上三个元素是否都一样且不为空

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}//判断对角线上三个元素是否都一样且不为空
	
	 //判断平局
	if (1 == is_full(board, row, col))
	{
		return 'Q';
	}
	//继续
	return 'C';
}

四、演示过程

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