Cocos creator接 IOS 穿山甲

Cocos处理
保证 jsToOc 正确,并且确保前段回调接口正确性(能正常回调),然后 Build

window.OctoJs = function OctoJs() {
    jsToOc.currentJS.ocCallBack('110');
};
window.onGameCallBack = function onGameCallBack(type1) {
    jsToOc.currentJS.ocCallBack(type1);
}
window.OctoJs2 = function OctoJs2() {
    TipManager.getInstance().ShowTip('暂无广告,请检查网络连接是否正常!');
    jsToOc.currentJS.ocCallBack('112');
};

let jsToOc = {
    currentJS: null,
    mymimiBuy: function (type1,currentJS) {
        //type1 是调用反射传出去的参数 这是调用静态方法
        //100,101,102    450钻石 1000钻石 2000钻石 

        jsToOc.currentJS = currentJS;
        if (cc.sys.OS_ANDROID == cc.sys.os) {
            console.log("current platform is: cc.sys.OS_ANDROID");
            jsb.reflection.callStaticMethod("org/cocos2dx/mili/mymimi", "buy", "(Ljava/lang/String;)V", type1);
            return true;
        }
    },
    sendJSToOc(currentJS) {
        jsToOc.currentJS = currentJS;
        jsb.reflection.callStaticMethod("AppController", "CsjAdRewardOpen");
    },
    sendJSToOc2() {
        // jsToOc.currentJS = currentJS;
        jsb.reflection.callStaticMethod("AppController", "CsjAdRewardOpen2");
    },
    sendJSToOc3() {
        // jsToOc.currentJS = currentJS;
        jsb.reflection.callStaticMethod("AppController", "CsjAdRewardOpen3");
    },
    sendJSToOc4() {
        // jsToOc.currentJS = currentJS;
        jsb.reflection.callStaticMethod("AppController", "CsjAdRewardOpen4");
    },
};
module.exports = jsToOc;

bulid
打开 Build 目录,在其中找到/build/jsb-link/frameworks/runtime-src/proj.ios_mac/ 项目名.xcodeproj 双击打开

XCODE 操作

尝试直接打包,保证打出来的 IPA 能正常运行.

配置证书
在 Cocos 图标的 Target 中选中 BuildSetting 栏,并输入 Sign
请添加图片描述
修改证书为开发证书
修改证书
在这里插入图片描述
然后打开项目中的 Ios文件夹中的 AppController.mm 脚本 添加 Cocos 调用的接口
在这里插入图片描述
添加的代码:

+ (void)CsjAdRewardOpen {
   NSLog(@"打开激励视频");
   //[[CsjAdReward getAdInstance] OpenAd];
}
+ (void)CsjAdRewardOpen2 {
   NSLog(@"打开全屏视频");
   //[[CsjAdReward getAdInstance] OpenAd2];
}
+ (void)CsjAdRewardOpen3 {
   NSLog(@"打开插屏视频");
   //[[CsjAdReward getAdInstance] OpenAd3];
}
+ (void)CsjAdRewardOpen4 {
   NSLog(@"打开banner视频");
   //[[CsjAdReward getAdInstance] OpenAd4];
}

然后构建IPA,看是否正常运行。

注意:如果这里构建出的 IPA 都有问题,那就先解决存在的问题,确保无问题后,再进行下一步。

接广告

1-下载穿山甲 SDK;
2-导入穿山甲 SDK;
这里如果没文字描述的话,请参照穿 穿山甲官方文档
在这里插入图片描述
在这里插入图片描述

穿山甲配置

1-将穿山甲的 SKAdNetwork ID 添加到 info.plist 中,以保证SKAdNetwork的正确运行
在这里插入图片描述
添加以下代码

<key>SKAdNetworkItems</key>
        <array>
          <dict>
            <key>SKAdNetworkIdentifier</key>
            <string>238da6jt44.skadnetwork</string>
          </dict>
          <dict>
            <key>SKAdNetworkIdentifier</key>
            <string>x2jnk7ly8j.skadnetwork</string>
          </dict>
          <dict>
            <key>SKAdNetworkIdentifier</key>
            <string>22mmun2rn5.skadnetwork</string>
          </dict>
        </array>
        <key>NSUserTrackingUsageDescription</key>
        <string>该标识符将用于向您投放个性化广告</string>

Build Settings中Other Linker Flags 增加参数-ObjC、-l"c++"、 -l"c++abi" 、-l"sqlite3"、-l"z",SDK同时支持-all_load具体操作如图
参数列表
-ObjC
-l"c++"
-l"c++abi"
-l"sqlite3"
-l"z"
-all_load
在这里插入图片描述
• 工程需要在TARGETS -> Build Phases中找到Link Binary With Libraries,点击“+”,依次添加下列依赖库

添加依赖库

o Accelerate.framework
o AdSupport.framework
o AudioToolbox.framework
o AVFoundation.framework
o CoreGraphics.framework
o CoreImage.framework
o CoreLocation.framework
o CoreMedia.framework
o CoreMotion.framework
o CoreTelephony.framework
o CoreText.framework
o ImageIO.framework
o JavaScriptCore.framework
o MapKit.framework
o MediaPlayer.framework
o MobileCoreServices.framework
o QuartzCore.framework
o Security.framework
o StoreKit.framework
o SystemConfiguration.framework
o UIKit.framework
o WebKit.framework
o libbz2.tbd
o libc++.tbd
o libiconv.tbd
o libresolv.9.tbd
o libsqlite3.tbd
o libxml2.tbd
o libz.tbd
o libc++abi.tbd
o AppTrackingTransparency.framework
在这里插入图片描述
iOS本地化国际化配置
注意 : 开发者必须在这里设置所支持的语言,否则会有语言显示的问题.例如 : 支持中文 添加 Chinese
在这里插入图片描述
加入穿山甲代码
1-从其他项目中,拿到 CsjAdReward.h 和 CsjAdReward.mm 2 个脚本
拖进当前项目中(或者直接创建也可以),具体代码如下:

@interface CsjAdReward  : UIViewController
+(CsjAdReward *) getAdInstance;            //用来获取实例的方法
-(void) OpenAd;
-(void) OpenAd2;
-(void) OpenAd3;
-(void) OpenAd4;
@end
#import "CsjAdReward.h"
#import "cocos2d.h"
#import <BUAdSDK/BURewardedVideoModel.h>
#import <BUAdSDK/BUNativeExpressRewardedVideoAd.h>
#import <BUAdSDK/BUNativeExpressFullscreenVideoAd.h>
#import <BUAdSDK/BUNativeExpressInterstitialAd.h>
#import <BUAdSDK/BUNativeExpressBannerView.h>
#import <BUAdSDK/BUNativeAd.h>
#import <BUAdSDK/BUAdSlot.h>
#import <BUAdSDK/BUMaterialMeta.h>
#import <BUAdSDK/BUNativeAdRelatedView.h>
#import <BUAdSDK/BUMaterialMeta.h>
#import "AppController.h"
#import <BUAdSDK/BUAdSDKManager.h>
#import "RootViewController.h"

#include "platform/CCApplication.h"
#include "platform/ios/CCEAGLView-ios.h"
#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"


@interface CsjAdReward ()<BUNativeExpressRewardedVideoAdDelegate>
@property (nonatomic,strong) BUNativeExpressRewardedVideoAd *rewardedVideoAd;
@end

@interface CsjAdReward ()<BUNativeExpressFullscreenVideoAdDelegate>
@property (nonatomic,strong) BUNativeExpressFullscreenVideoAd *fullscreenAd;
@end

@interface CsjAdReward ()<BUNativeExpresInterstitialAdDelegate>
@property (nonatomic,strong) BUNativeExpressInterstitialAd *interstitialAd;
@end

@interface CsjAdReward ()<BUNativeExpressBannerViewDelegate>
@property (nonatomic,strong) BUNativeExpressBannerView *bannerView;
@end

@interface CsjAdReward ()<BUNativeAdDelegate>
@property (nonatomic,strong) BUNativeAd *nativeAd;
@end

static CsjAdReward *instance;    //这里声明一下静态实例,方便javascript层调用
@implementation CsjAdReward
BOOL isVideoLoaded = NO;
BOOL isFullscreenLoaded = NO;
//TODO 必修改项,是否是横屏(默认为NO 即 竖屏)
BOOL IsLandscape = NO;
int adCOUNT = 0;
//获取实例的方法,方便javascript层调用
+(CsjAdReward *) getAdInstance{
    return instance;
}
- (void)nativeExpressFullscreenVideoAd:(BUNativeExpressFullscreenVideoAd *)fullscreenAd didFailWithError:(NSError *_Nullable)error{
    NSLog(@"aaa--error");
    NSLog(@"%@", error);
}
//初始化,根着SDK文档照做就好了
- (void) viewDidLoad {
    NSLog(@"viewDidLoad");
    
    instance=self;
    
    BURewardedVideoModel *model=[[BURewardedVideoModel alloc]init];
    model.userId=@"123";
    self.rewardedVideoAd=[[BUNativeExpressRewardedVideoAd alloc] initWithSlotID:@"******" rewardedVideoModel:model];
    self.rewardedVideoAd.delegate=self;
    [self.rewardedVideoAd loadAdData];
    

    self.fullscreenAd = [[BUNativeExpressFullscreenVideoAd alloc] initWithSlotID:@"*******"];
    self.fullscreenAd.delegate = self;
    [self.fullscreenAd loadAdData];
  
    
}
//打开激励视频的方法
-(void) OpenAd{
    if (!isVideoLoaded||!self.rewardedVideoAd.isAdValid) {
        [self.rewardedVideoAd loadAdData];
             return;
    }
    NSLog(@"1111 value: %@" ,self.rewardedVideoAd.isAdValid?@"YES":@"NO");
    [self.rewardedVideoAd showAdFromRootViewController:self];
}
- (void)nativeExpressRewardedVideoAdDidLoad:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
    isVideoLoaded = YES;
}
- (void)nativeExpressRewardedVideoAd:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd didFailWithError:(NSError *_Nullable)error{
    std::string strRet = [@"" UTF8String];
    std::string jsCallStr = cocos2d::StringUtils::format("OctoJs2();", strRet.c_str());
    se::Value *ret = new se::Value();
    se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str(), -1, ret);
}
//视频结束的回调
- (void)nativeExpressRewardedVideoAdDidClose:(BUNativeExpressRewardedVideoAd *)rewardedVideoAd{
    NSLog(@"rewardedVideoAdDidClose");
    std::string strRet = [@"" UTF8String];
    std::string jsCallStr = cocos2d::StringUtils::format("OctoJs();", strRet.c_str());
    se::Value *ret = new se::Value();
    se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str(), -1, ret);
    [CsjAdReward SetOrientation];
    [self.rewardedVideoAd loadAdData];        //视频结束后,再加载一次广告数据,保证广告的不重复
}
//打开quanping视频的方法
-(void) OpenAd2{
    NSLog(@"2222 value: %@" ,self.fullscreenAd.isAdValid?@"YES":@"NO");
    if (!isFullscreenLoaded||!self.fullscreenAd.isAdValid) {
        [self.fullscreenAd loadAdData];
             return;
    }
    [self.fullscreenAd showAdFromRootViewController:self];
}
- (void)nativeExpressFullscreenVideoAdDidLoad:(BUNativeExpressFullscreenVideoAd *)fullscreenAd{
    isFullscreenLoaded = YES;
    
}
//插屏
-(void) OpenAd3{
//   if(self.interstitialAd.isAdValid){
//       [self.interstitialAd showAdFromRootViewController:self];
//    }
}
//banner
-(void) OpenAd4{
    UIWindow *window = [[UIApplication sharedApplication].delegate window];
    for (UIView *view in window.subviews) {
       if ([view isKindOfClass:[UIImageView class]]) {
           [view removeFromSuperview];
       }
    }
  // if(self.fullscreenAd.isAdValid){
       
       //[self.bannerView showAdFromRootViewController:self];
//    }
}
//视频结束的回调
- (void)nativeExpressFullscreenVideoAdDidClose:(BUNativeExpressFullscreenVideoAd *)fullscreenAd{
    NSLog(@"fullscreenVideoAdDidClose");
    [CsjAdReward SetOrientation];
    [self.fullscreenAd loadAdData];        //视频结束后,再加载一次广告数据,保证广告的不重复
}
//设置屏幕方向
+(void)SetOrientation{
    if(IsLandscape==NO)return;
//    NSLog(@"Dxy-设置屏幕方向");
    //TODO 横屏的话,跟据游戏情况调整横屏方向,Left是Home键在右边,Right是Home在左边
    NSNumber *orientationTarget = [NSNumber numberWithInt:UIDeviceOrientationLandscapeLeft];
//    NSNumber *orientationTarget = [NSNumber numberWithInt:UIDeviceOrientationLandscapeRight];
    
    [[UIDevice currentDevice] setValue:orientationTarget forKey:@"orientation"];
//    NSLog(@"Dxy-旋转后屏幕的方向是:%li", (long)orientationTarget);
}
@end


2-修改全屏和激励视频的参数
在这里插入图片描述
3-在 CsjReward.mm 中确认游戏横竖屏
在这里插入图片描述
4-接入开屏等穿山甲代码
导入穿山甲库

#import <BUAdSDK/BUAdSDKManager.h>
#import <BUAdSDK/BUSplashAdView.h>
#import "CsjAdReward.h"
#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
#import <StoreKit/StoreKit.h>

引用穿山甲开屏相关代码

@interface AppController () <BUSplashAdDelegate>
//xxxxxxxxx 是你自己的类名
@end
BUSplashAdView *splashView;

在 didFinishLaunchingWithOptions 方法中加入以下代码,并修改参数


[[UIApplication sharedApplication] setStatusBarHidden:YES];
//...

[BUAdSDKManager setAppID:@"*******"];
    [BUAdSDKManager setIsPaidApp:NO];
    [BUAdSDKManager setLoglevel:BUAdSDKLogLevelDebug];
      
    
    CGRect frame = [UIScreen mainScreen].bounds;
    splashView = [[BUSplashAdView alloc] initWithSlotID:@"******" frame:frame];
    splashView.delegate = self;
    [splashView loadAdData];
    
    
    UIViewController *_csjAdReward= [[CsjAdReward alloc] init];
    [_viewController.view addSubview:_csjAdReward.view];
    [[NSNotificationCenter defaultCenter] addObserver:self
        selector:@selector(statusBarOrientationChanged:)
        name:UIApplicationDidChangeStatusBarOrientationNotification object:nil];

//...
//run the cocos2d-x game scene
    app->start();
    
    return YES;

在这里插入图片描述

再添加并覆盖以下接口
- (void)splashAdDidLoad:(BUSplashAdView *)splashAd{
    UIWindow *keyWindow = [UIApplication sharedApplication].windows.firstObject;
    [keyWindow.rootViewController.view addSubview:splashView];
    splashView.rootViewController = keyWindow.rootViewController;
}

- (void)splashAdDidClose:(BUSplashAdView *)splashAd {
    [splashAd removeFromSuperview];
}
- (void)splashAd:(BUSplashAdView *)splashAd didFailWithError:(NSError *)error{
    [splashAd removeFromSuperview];
    app->start();
}
+ (void)CsjAdRewardOpen {
   NSLog(@"打开激励视频");
   [[CsjAdReward getAdInstance] OpenAd];
}
+ (void)CsjAdRewardOpen2 {
   NSLog(@"打开全屏视频");
   [[CsjAdReward getAdInstance] OpenAd2];
}
+ (void)CsjAdRewardOpen3 {
   NSLog(@"打开插屏视频");
   [[CsjAdReward getAdInstance] OpenAd3];
}
+ (void)CsjAdRewardOpen4 {
   NSLog(@"打开banner视频");
   [[CsjAdReward getAdInstance] OpenAd4];
}

此时可以尝试构建 IPA,正常来说这里就能正常显示一切广告了。

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