# 前言

栗子今天给大家设计了一款画面简单但操作却处十分虐心的小游戏，游戏相当考验你的反应与手

# 正文

### 环境配置：

Python3、 Pycharm 、Pygame。

### 代码演示：

```import time

import pygame

W = 600
H = 500

class Ball:

x = None  # x坐标
y = None  # y坐标
speed_x = None  # x方向的速度
speed_y = None  # y方向的速度
color = None  # 颜色

def __init__(self, x, y, speed_x, speed_y, radius, color):
"""
初始化
:param x: X坐标
:param y: Y坐标
:param speed_x: X轴方向速度
:param speed_y: Y轴方向速度
:param color: 颜色
"""
self.x = x
self.y = y
self.speed_x = speed_x
self.speed_y = speed_y
self.color = color

def draw(self, screen):
"""
绘制小球
:param screen: 窗口
:return:
"""

def move(self, screen):
"""
小球移动
:param screen: 窗口
:return:
"""
self.x += self.speed_x
self.y += self.speed_y

# 左右边界
self.speed_x = -self.speed_x

# 上下边界
self.speed_y = -self.speed_y
# 移动频率
time.sleep(0.001)
self.draw(screen)

class Player:

color = None
x = 1000
y = 1000

"""
初始化
:param color: 颜色
"""
self.color = color

def move(self, screen):
"""
大球移动
:return:
"""
# 鼠标检测
if pygame.mouse.get_focused():
# 获取光标位置,
x, y = pygame.mouse.get_pos()

mouse = pygame.mouse.get_pressed()

self.x = x
self.y = y

balls = []
def create_ball(screen):
"""
创建小球
:param screen:
:return:
"""
x = random.randint(0, W)
y = random.randint(0, H)
speed_x = random.randint(-5, 5)
speed_y = random.randint(-5, 5)
r = 3
color = 'white'
b = Ball(x, y, speed_x, speed_y, r, color)

balls.append(b)

b.draw(screen)

def show_text(screen, text, pos, color, font_bold=False, font_size=18, font_italic=False):
"""
显示文字
:param screen: 窗口
:param text: 文字
:param pos: 坐标
:param color: 颜色
:param font_bold: 是否粗体
:param font_size: 大小
:param font_italic: 是否斜体
:return:
"""
cur_font = pygame.font.SysFont('Courier', font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt = cur_font.render(text, 1, color)
screen.blit(text_fmt, pos)

def close():
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)

def main():
# 初始化pygame模块
pygame.init()
# 设置窗口大小
screen = pygame.display.set_mode((W,H))
# 设置窗口标题
pygame.display.set_caption('躲避粒子游戏')

for i in range(0, 10):
create_ball(screen)

p = Player(10, 'red')
text_time = "TIME:%.3d" % (time.perf_counter())

is_loop = True
while is_loop:
# 重绘屏幕
screen.fill((0))

p.move(screen)

for ball in balls:
ball.move(screen)
if abs(p.x - ball.x) < 13 and abs(p.y - ball.y) < 13:
is_loop = False
break

# 刷新显示
text_time = "TIME:%.3d" % (time.perf_counter())
show_text(screen, text_time, (500, 40), (255,192,203), True)
pygame.display.update()

close()

while True:
close()
show_text(screen, "Game over!", (120, 180), "pink", True, 60)
show_text(screen, text_time, (220, 270), "pink", True, 30)

pygame.display.update()

if __name__ == '__main__':
main()
```

THE END

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