Java GUI Swing 游戏 俄罗斯方块

这是我大一下学期独立做的一个项目,这是用了一千多行代码做成的,虽然以现在的目光看这个项目有点太稚嫩了,但是毕竟还是早期做的一个项目,已算是了不起的了.曾经还误删过资源文件,导致无法使用,不过如今还是补了出来,算作纪念吧

package UIDesign.UI2;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;

public class UI2 {
    static boolean IsTest=false;
    public static void main(String []args){
        frame2 x=new frame2();
        x.setTitle("俄罗斯方块");
    }
}

class frame2 extends JFrame implements KeyListener, ActionListener, MouseListener ,MouseMotionListener{
    static boolean enable=false;
    static int Button_Restart =1;
    static int Score =0;
    static int drop=0;
    static int color;
    static int nowType;
    static final int wid=10;
    static final int hei=18;
    static int[]ST=new int[6];
    static int[][]Ready1=new int[4][4];
    static int[][]Ready2=new int[4][4];
    static int[][]Ready3=new int[4][4];
    static int[][]A=new int[hei+4][wid];
    static int[][][]M=new int[2][4][2];
    static Timer timer;

    frame2(){
        setSize(310+50*wid,50+50*hei);
        setDefaultCloseOperation(frame2.EXIT_ON_CLOSE);
        setResizable(false);
        setLocationRelativeTo(null);
        enable=true;
        create(RandomTypeAndColor());
        addInit();
        RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));
        addKeyListener(this);
        addMouseListener(this);
        addMouseMotionListener(this);
        if(UI2.IsTest){setIconImage(Toolkit.getDefaultToolkit().getImage("C:\Users\86158\Desktop\use\n02\green.jpg"));}
        else{setIconImage(Toolkit.getDefaultToolkit().getImage("green.jpg"));}
        timer = new Timer(1000, this);
        timer.start();
        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        g.drawLine(50*wid+11,0,50*wid+11,40+50*hei);
        Image empty,blue,yellow,purple,red,green,restart0,restart1;
        if(UI2.IsTest) {
            empty = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\empty.jpg");
            blue = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\blue.jpg");
            yellow = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\yellow.jpg");
            purple = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\purple.jpg");
            red = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\red.jpg");
            green = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\green.jpg");
            restart0 = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\restart0.jpg");
            restart1 = getToolkit().getImage("C:\Users\86158\Desktop\use\n02\restart1.jpg");
        }
        else{empty = getToolkit().getImage("empty.jpg");
            blue = getToolkit().getImage("blue.jpg");
            yellow = getToolkit().getImage("yellow.jpg");
            purple = getToolkit().getImage("purple.jpg");
            red = getToolkit().getImage("red.jpg");
            green = getToolkit().getImage("green.jpg");
            restart0 = getToolkit().getImage("restart0.jpg");
            restart1 = getToolkit().getImage("restart1.jpg");

        }
        for(int y=4;y<A.length;y++){
            for(int x=0;x<A[0].length;x++){
                switch (A[y][x]){
                    case 0:g.drawImage(empty,10+x*50,y*50-160,this);break;
                    case 1:g.drawImage(blue,10+x*50,y*50-160,this);break;
                    case 2:g.drawImage(yellow,10+x*50,y*50-160,this);break;
                    case 3:g.drawImage(purple,10+x*50,y*50-160,this);break;
                    case 4:g.drawImage(red,10+x*50,y*50-160,this);break;
                    case 5:g.drawImage(green,10+x*50,y*50-160,this);break;
                }
            }
        }
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                switch (Ready1[y][x]){
                    case 0:g.drawImage(empty,x*50+560,y*50+50,this);break;
                    case 1:g.drawImage(blue,x*50+560,y*50+50,this);break;
                    case 2:g.drawImage(yellow,x*50+560,y*50+50,this);break;
                    case 3:g.drawImage(purple,x*50+560,y*50+50,this);break;
                    case 4:g.drawImage(red,x*50+560,y*50+50,this);break;
                    case 5:g.drawImage(green,x*50+560,y*50+50,this);break;
                }
            }
        }
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                switch (Ready2[y][x]){
                    case 0:g.drawImage(empty,x*50+560,y*50+300,this);break;
                    case 1:g.drawImage(blue,x*50+560,y*50+300,this);break;
                    case 2:g.drawImage(yellow,x*50+560,y*50+300,this);break;
                    case 3:g.drawImage(purple,x*50+560,y*50+300,this);break;
                    case 4:g.drawImage(red,x*50+560,y*50+300,this);break;
                    case 5:g.drawImage(green,x*50+560,y*50+300,this);break;
                }
            }
        }
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                switch (Ready3[y][x]){
                    case 0:g.drawImage(empty,x*50+560,y*50+550,this);break;
                    case 1:g.drawImage(blue,x*50+560,y*50+550,this);break;
                    case 2:g.drawImage(yellow,x*50+560,y*50+550,this);break;
                    case 3:g.drawImage(purple,x*50+560,y*50+550,this);break;
                    case 4:g.drawImage(red,x*50+560,y*50+550,this);break;
                    case 5:g.drawImage(green,x*50+560,y*50+550,this);break;
                }
            }
        }
        g.clearRect(550,850,200,100);
        g.drawString("得分:"+ Score,550,900);
        if(Button_Restart ==1) {g.drawImage(restart1, 550, 800, this);}
        else{g.drawImage(restart0, 550, 800, this);}
    }

    void addNext(){
        Random A=new Random();
        ST[0]=ST[2];
        ST[1]=ST[3];
        ST[2]=ST[4];
        ST[3]=ST[5];
        ST[4]=A.nextInt(5)+1;
        ST[5]=A.nextInt(19)+1;
    }

    void addInit(){
        Random A=new Random();
        ST[0]=A.nextInt(5)+1;
        ST[1]=A.nextInt(19)+1;
        ST[2]=A.nextInt(5)+1;
        ST[3]=A.nextInt(19)+1;
        ST[4]=A.nextInt(5)+1;
        ST[5]=A.nextInt(19)+1;
    }

    void checkIt(){
        int i=21;
        int t=0;
        while(i>3){
            int k=1;
            for(int x=0;x<=9;x++){if(A[i][x]==0){k=0;break;}}
            if(k==1){Destroy(i);t++;}
            else{i--;}
        }

        if(t==1){
            Score = Score +10;}
        else if(t==2){
            Score = Score +30;}
        else if(t==3){
            Score = Score +60;}
        else if(t==4){
            Score = Score +100;}

        for(int x=0;x<10;x++){
            if(A[3][x]!=0){
                GameOver();
                break;
            }
        }
    }

    void Convert(){
        if(check(RConvert())){DConvert();repaint();
        }
    }

    int [][]copy(int [][]S){
        int [][]M=new int[S.length][];
        for(int y=0;y<S.length;y++){
            M[y]=S[y].clone();
        }
        return M;
    }

    boolean check_help(int []S){
        for(int y=0;y<=3;y++){
            if(M[1][y][0]==S[0]&&M[1][y][1]==S[1]){return false;}
        }
        return true;

    }

    boolean check(int [][]N){
        for(int i=0;i<=3;i++){
            if(N[i][1]>9||N[i][1]<0||N[i][0]>21||N[i][0]<0){return false;}
        }

        for(int i=0;i<=3;i++){
            if(check_help(N[i])){if(A[N[i][0]][N[i][1]]!=0){return false;}}
        }
        return true;
    }

    void change(){

        for (int i = 0; i <= 3; i++) {
            A[M[0][i][0]][M[0][i][1]] = 0;
        }
        for(int i=0;i<=3;i++){
            A[M[1][i][0]][M[1][i][1]]=color;
        }
    }

    void create(int type){
        drop=0;
        nowType=type;
        switch (type){
            case 1:SCopy(TYPE.A1);M[1]=copy(TYPE.AI1);break;
            case 2:SCopy(TYPE.A2);M[1]=copy(TYPE.AI2);break;
            case 3:SCopy(TYPE.B1);M[1]=copy(TYPE.BI1);break;
            case 4:SCopy(TYPE.B2);M[1]=copy(TYPE.BI2);break;
            case 5:SCopy(TYPE.C1);M[1]=copy(TYPE.CI1);break;
            case 6:SCopy(TYPE.C2);M[1]=copy(TYPE.CI2);break;
            case 7:SCopy(TYPE.D1);M[1]=copy(TYPE.DI1);break;
            case 8:SCopy(TYPE.D2);M[1]=copy(TYPE.DI2);break;
            case 9:SCopy(TYPE.D3);M[1]=copy(TYPE.DI3);break;
            case 10:SCopy(TYPE.D4);M[1]=copy(TYPE.DI4);break;
            case 11:SCopy(TYPE.E1);M[1]=copy(TYPE.EI1);break;
            case 12:SCopy(TYPE.E2);M[1]=copy(TYPE.EI2);break;
            case 13:SCopy(TYPE.E3);M[1]=copy(TYPE.EI3);break;
            case 14:SCopy(TYPE.E4);M[1]=copy(TYPE.EI4);break;
            case 15:SCopy(TYPE.F);M[1]=copy(TYPE.FI);break;
            case 16:SCopy(TYPE.G1);M[1]=copy(TYPE.GI1);break;
            case 17:SCopy(TYPE.G2);M[1]=copy(TYPE.GI2);break;
            case 18:SCopy(TYPE.G3);M[1]=copy(TYPE.GI3);break;
            case 19:SCopy(TYPE.G4);M[1]=copy(TYPE.GI4);break;
            default:

        }
    }

    boolean checkInRestart(int x,int y){
        return x >= 550 && x <= 650 && y >= 800 && y < 840;
    }

    int ConvertType(int Type){
        switch (Type){
            case 1:return 2;
            case 2:return 1;
            case 3:return 4;
            case 4:return 3;
            case 5:return 6;
            case 6:return 5;
            case 7:return 8;
            case 8:return 9;
            case 9:return 10;
            case 10:return 7;
            case 11:return 12;
            case 12:return 13;
            case 13:return 14;
            case 14:return 11;
            case 15:return 15;
            case 16:return 17;
            case 17:return 18;
            case 18:return 19;
            case 19:return 16;
        }
        return 0;
    }

    void Drop(){
        if(check(RDrop())){
            DDrop();
            drop++;
            change();}
        else{checkIt();
            color=ST[0];
            create(ST[1]);
            addNext();
            RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));}
            repaint();
    }

    void Down(){
        if(enable) {
            Drop();
        }
    }

    void DropDown(){
        if(enable) {
            while (check(RDrop())) {
                DDrop();
                drop++;
                change();
            }
            repaint();
        }
    }

    void DConvert(){
        int [][]K=copy(M[1]);
        switch (nowType){
            case 1:
                K[0][0]+=2;
                K[0][1]-=2;
                K[1][0]+=1;
                K[1][1]-=1;
                K[3][0]-=1;
                K[3][1]+=1;
                break;
            case 2:
                K[0][0]-=2;
                K[0][1]+=2;
                K[1][0]-=1;
                K[1][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 3:
                K[0][0]+=1;
                K[0][1]-=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[3][1]+=2;
                break;
            case 4:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[3][1]-=2;
                break;
            case 5:
                K[0][0]+=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]-=2;
                K[3][1]-=1;
                break;
            case 6:
                K[0][0]-=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[2][1]+=2;
                K[3][1]+=1;
                break;
            case 7:
                K[0][0]+=1;
                K[0][1]+=-1;
                K[1][0]+=1;
                K[1][1]+=-1;
                K[2][1]+=1;
                K[3][1]+=1;
                break;
            case 8:
                K[1][0]+=-1;
                K[1][1]+=1;
                K[2][1]+=-1;
                K[3][0]+=1;
                K[3][1]+=-2;
                break;
            case 9:
                K[0][1]+=-1;
                K[1][1]+=-1;
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=1;
                break;
            case 10:
                K[0][0]+=-1;
                K[0][1]+=2;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]+=-1;
                break;
            case 11:
                K[0][0]+=1;
                K[0][1]+=1;
                K[1][0]+=1;
                K[1][1]+=-1;
                break;
            case 12:
                K[0][1]-=1;
                K[1][0]-=1;
                K[1][1]+=2;
                K[2][1]+=1;
                K[3][0]+=1;
                break;
            case 13:
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=-1;
                break;
            case 14:
                K[0][0]+=-1;
                K[1][1]+=-1;
                K[2][0]+=1;
                K[2][1]+=-2;
                K[3][1]+=1;
                break;
            case 15:
                break;
            case 16:
                K[1][1]+=1;
                K[2][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 17:
                K[0][0]+=1;
                K[0][1]-=1;
                break;
            case 18:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][1]-=1;
                break;
            case 19:
                K[3][0]-=1;
                K[3][1]+=1;
                break;
        }
        M[0]=copy(M[1]);
        M[1]=K.clone();
        nowType=ConvertType(nowType);
        change();
    }

    void DDrop(){
        M[0]=copy(M[1]);
        for(int i=0;i<=3;i++){
            M[1][i][0]++;
        }
        change();
    }

    void DLeft(){
        M[0]=copy(M[1]);
        for(int i=0;i<=3;i++){
            M[1][i][1]--;
        }
        change();
    }

    void DRight(){
        M[0]=copy(M[1]);
        for(int i=0;i<=3;i++){
            M[1][i][1]++;
        }
        change();

    }

    void Destroy(int Line){
        for(int i=0;i<10;i++){
            A[Line][i]=0;
        }
        for(int y=Line;y>3;y--){
            System.arraycopy(A[y - 1], 0, A[y], 0, 10);
        }
        repaint();
    }

    int[][] GetReady(int M){
        switch (M){
            case 1:return TYPE.A1;
            case 2:return TYPE.A2;
            case 3:return TYPE.B1;
            case 4:return TYPE.B2;
            case 5:return TYPE.C1;
            case 6:return TYPE.C2;
            case 7:return TYPE.D1;
            case 8:return TYPE.D2;
            case 9:return TYPE.D3;
            case 10:return TYPE.D4;
            case 11:return TYPE.E1;
            case 12:return TYPE.E2;
            case 13:return TYPE.E3;
            case 14:return TYPE.E4;
            case 15:return TYPE.F;
            case 16:return TYPE.G1;
            case 17:return TYPE.G2;
            case 18:return TYPE.G3;
            case 19:return TYPE.G4;
        }
        return TYPE.AI1;

    }

    void GameOver(){
        timer.stop();
        enable=false;
        int n = JOptionPane.showConfirmDialog(null, "游戏结束,是否重新开始游戏?", "提示",JOptionPane.YES_NO_OPTION);
        if(n==0){restart();}
    }

    void init(){
        Score =0;
        for(int y=0;y<A.length;y++){
            for(int x=0;x<A[0].length;x++){
                A[y][x]=0;
            }
        }
        create(RandomTypeAndColor());
        addInit();
        RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));
    }

    void Left(){
        if(enable) {
            if (check(RLeft())) {
                DLeft();
                repaint();
            }
        }
    }

    void Right(){
        if(enable) {
            if (check(RRight())) {
                DRight();
                repaint();
            }
        }
    }

    void RCopy(int [][]E,int [][]W,int [][]K){
        for(int y=0;y<4;y++){
            for(int x=0;x<4;x++){
                if(E[y][x+3]==1){Ready1[y][x]=ST[0];}
                else if(E[y][x+3]==0){Ready1[y][x]=0;}
                if(W[y][x+3]==1){Ready2[y][x]=ST[2];}
                else if(W[y][x+3]==0){Ready2[y][x]=0;}
                if(K[y][x+3]==1){Ready3[y][x]=ST[4];}
                else if(K[y][x+3]==0){Ready3[y][x]=0;}
            }
        }
    }

    int[][] RConvert(){
        int [][]K=copy(M[1]);
        switch (nowType){
            case 1:
                K[0][0]+=2;
                K[0][1]-=2;
                K[1][0]+=1;
                K[1][1]-=1;
                K[3][0]-=1;
                K[3][1]+=1;
                break;
            case 2:
                K[0][0]-=2;
                K[0][1]+=2;
                K[1][0]-=1;
                K[1][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 3:
                K[0][0]+=1;
                K[0][1]-=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[3][1]+=2;
                break;
            case 4:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[3][1]-=2;
                break;
            case 5:
                K[0][0]+=1;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]-=2;
                K[3][1]-=1;
                break;
            case 6:
                K[0][0]-=1;
                K[1][1]-=1;
                K[2][0]-=1;
                K[2][1]+=2;
                K[3][1]+=1;
                break;
            case 7:
                K[0][0]+=1;
                K[0][1]+=-1;
                K[1][0]+=1;
                K[1][1]+=-1;
                K[2][1]+=1;
                K[3][1]+=1;
                break;
            case 8:
                K[1][0]+=-1;
                K[1][1]+=1;
                K[2][1]+=-1;
                K[3][0]+=1;
                K[3][1]+=-2;
                break;
            case 9:
                K[0][1]+=-1;
                K[1][1]+=-1;
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=1;
                break;
            case 10:
                K[0][0]+=-1;
                K[0][1]+=2;
                K[1][1]+=1;
                K[2][0]+=1;
                K[2][1]+=-1;
                break;
            case 11:
                K[0][0]+=1;
                K[0][1]+=1;
                K[1][0]+=1;
                K[1][1]+=-1;
                break;
            case 12:
                K[0][1]+=-1;
                K[1][0]+=-1;
                K[1][1]+=2;
                K[2][1]+=1;
                K[3][0]+=1;
                break;
            case 13:
                K[2][0]+=-1;
                K[2][1]+=1;
                K[3][0]+=-1;
                K[3][1]+=-1;
                break;
            case 14:
                K[0][0]+=-1;
                K[1][1]+=-1;
                K[2][0]+=1;
                K[2][1]+=-2;
                K[3][1]+=1;
                break;
            case 15:
                break;
            case 16:
                K[1][1]+=1;
                K[2][1]+=1;
                K[3][0]+=1;
                K[3][1]-=1;
                break;
            case 17:
                K[0][0]+=1;
                K[0][1]-=1;
                break;
            case 18:
                K[0][0]-=1;
                K[0][1]+=1;
                K[1][1]-=1;
                K[2][1]-=1;
                break;
            case 19:
                K[3][0]-=1;
                K[3][1]+=1;
                break;
        }
        return K;
    }

    int[][] RDrop(){
        int [][]K=copy(M[1]);
        for(int i=0;i<=3;i++){
            K[i][0]++;
        }
        return K;
    }

    int[][] RLeft(){
        int [][]K=copy(M[1]);
        for(int i=0;i<=3;i++){
            K[i][1]--;
        }
        return K;
    }

    int[][] RRight(){
        int [][]K=copy(M[1]);
        for(int i=0;i<=3;i++){
            K[i][1]++;
        }
        return K;
    }

    int RandomTypeAndColor(){
        Random A=new Random();
        color=A.nextInt(5)+1;
        return A.nextInt(19)+1;
    }

    void restart(){
        init();
        repaint();
        enable=true;
        timer.restart();
    }

    void SCopy(int [][]E){
        for(int i=0;i<=3;i++){
            A[i]=E[i].clone();
        }
    }

    void Up(){
        if(enable) {
            Convert();
        }
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        Drop();
    }

    @Override
    public void mouseClicked(MouseEvent e) {
        if(e.getButton()== MouseEvent.BUTTON1 && Button_Restart ==0){
            timer.stop();
            enable=false;
            int n = JOptionPane.showConfirmDialog(null, "确定重新开始游戏?", "提示",JOptionPane.YES_NO_OPTION);
            if(n==0){restart();}
            else {
                timer.restart();
                enable=true;
            }
        }
    }

    @Override
    public void mousePressed(MouseEvent e) {

    }

    @Override
    public void mouseReleased(MouseEvent e) {

    }

    @Override
    public void mouseEntered(MouseEvent e) {

    }

    @Override
    public void mouseExited(MouseEvent e) {

    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyPressed(KeyEvent e) {
        int s=e.getKeyCode();
        switch (s){
            case 37:Left();break;
            case 38:Up();break;
            case 39:Right();break;
            case 40:Down();break;
            case 32:DropDown();break;
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {

    }

    @Override
    public void mouseDragged(MouseEvent e) {

    }

    @Override
    public void mouseMoved(MouseEvent e) {
        int x=e.getX();
        int y=e.getY();
        if(checkInRestart(x,y)){
            Button_Restart =0;}
        else {
            Button_Restart =1;}
        repaint(550,800,100,40);
    }
}

class TYPE{
    static int [][]A1={
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]AI1={
            {0,5},
            {1,5},
            {2,5},
            {3,5}};//T1

    static int [][]A2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,1,1,1,1,0,0,0}};

    static int [][]AI2={
            {3,3},
            {3,4},
            {3,5},
            {3,6}};//T2

    static int [][]B1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]BI1={
            {1,5},
            {2,4},
            {2,5},
            {3,4}};//T3

    static int [][]B2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,1,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]BI2={
            {2,3},
            {2,4},
            {3,4},
            {3,5}};//T4

    static int [][]C1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]CI1={
            {1,4},
            {2,4},
            {2,5},
            {3,5}};//T5

    static int [][]C2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,1,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]CI2={
            {2,5},
            {2,6},
            {3,4},
            {3,5}};//T6

    static int [][]D1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]DI1={
            {1,5},
            {2,5},
            {3,4},
            {3,5}};//T7

    static int [][]D2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0}};

    static int [][]DI2={
            {2,4},
            {3,4},
            {3,5},
            {3,6}};//T8

    static int [][]D3={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]DI3={
            {1,4},
            {1,5},
            {2,4},
            {3,4}};//T9

    static int [][]D4={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0},
            {0,0,0,0,0,0,1,0,0,0}};

    static int [][]DI4={
            {2,4},
            {2,5},
            {2,6},
            {3,6}};//T10

    static int [][]E1={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]EI1={
            {1,4},
            {2,4},
            {3,4},
            {3,5}};//T11

    static int [][]E2={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,1,0,0,0},
            {0,0,0,0,1,1,1,0,0,0}};

    static int [][]EI2={
            {2,6},
            {3,4},
            {3,5},
            {3,6}};//T12

    static int [][]E3={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]EI3={
            {1,4},
            {1,5},
            {2,5},
            {3,5}};//T13

    static int [][]E4={
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]EI4={
            {2,4},
            {2,5},
            {2,6},
            {3,4}};//T14

    static int [][]F= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0}};

    static int [][]FI={
            {2,4},
            {2,5},
            {3,4},
            {3,5}};//T15

    static int [][]G1= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0}};

    static int [][]GI1={
            {2,5},
            {3,4},
            {3,5},
            {3,6}};//T16

    static int [][]G2= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,1,0,0,0,0,0}};

    static int [][]GI2={
            {1,4},
            {2,4},
            {2,5},
            {3,4}};//T17

    static int [][]G3= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,1,1,1,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]GI3={
            {2,4},
            {2,5},
            {2,6},
            {3,5}};//T18

    static int [][]G4= {
            {0,0,0,0,0,0,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0},
            {0,0,0,0,1,1,0,0,0,0},
            {0,0,0,0,0,1,0,0,0,0}};

    static int [][]GI4={
            {1,5},
            {2,4},
            {2,5},
            {3,5}};//T19

}

做这个项目的最后阶段时,也出现了一个意想不到的bug,总是有一个方块的变形出现错误,并且并不总是出现错误,一旦出现错误,整个游戏都乱了,经过检查该方块的有关代码,始终无法找到问题的存在,经过好久的研究,发现是另外一个方块制作错误,导致它的显示为上面所提到的错误方块.......

呼~~~

真是意想不到的错误,这件事情告诉我们,一件事情并不总是我们所看到的那么简单,有时候,我们看到的错误并不是错误本身

由于网站采用自签名SSL证书开启https,所以可能提示证书不可信,请放心使用

https://study.gengronglin.top/Source/U2.zip

已经发布到本人服务器上,供大家免费下载,学习

本项目仅供学习,交流,参考使用,请勿做它用!

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