C语言—贪吃蛇双人对战

 贪吃蛇双人对战源代码及详解

规则 :玩家一(左侧)通过按键W、S、A、D(大小写)四个键分别控制snake1上移、下移、左移和右移。玩家二(右侧)通过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。
每局游戏三分钟,死亡则直接失败,若时间结束,则分高者获胜。    
每次游戏数据自动叠加保存并进行排名,若账号第一次使用,则创建新成绩。

 

 源代码及详细解析:

#include <stdio.h>
#include <stdlib.h>
#include <Windows.h>
#include <time.h>
#include<stdbool.h>
#include <conio.h>
#define SNAKESIZE 100
#define MAPWIDTH  118
#define MAPHEIGHT  29
#define M         200
void gotoxy       ();
void MAP          ();
void OPERATION    ();
void  createFood0 ();
void createFood   ();
void createFood1  ();
bool check        ();
bool check1       ();
void READ         ();
void RANK         ();
void OVER0        ();
void OVER         ();
void fun          ();
void fun1         ();
void START        ();
void RULE         ();
void MENU         ();
void WRITE (char s[20],int score,char s1[20],int score1);
void PPX           ();
struct game {
    char          name[20];
    int win , lost , score;
    double            prob;
    double jf;
}card[M+1];

struct {    //保存食物坐标
	int x;
	int y;
}food;

struct {
	int len;
	int x[SNAKESIZE];
	int y[SNAKESIZE];

}snake;

struct {
	int len;
	int x[SNAKESIZE];
	int y[SNAKESIZE];

}snake1;
char key  = '8' , key1 = 'w'  ,  name[20]  , name1[20];
//初始方向向上
int changeFlag = 0  , changeFlag1 = 0 , jf =0 , jf1 =0;
int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=3;

void gotoxy(int x, int y)//移动光标到指定位置
{
	COORD coord;
	coord.X = x;
	coord.Y = y;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void MAP()//打印边框和两条蛇的起始位置
{

	for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面两横边框
	{
		gotoxy(i, 0);
		printf("■");
		gotoxy(i, MAPHEIGHT);
		printf("■");
	}

	for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面
	{
		gotoxy(0, i);
		printf("■");
		gotoxy(MAPWIDTH, i);
		printf("■");
	}

	while (1)//打印一个食物
	{
		srand((unsigned int)time(NULL));
		food.x = rand() % (MAPWIDTH - 4) + 2;
		food.y = rand() % (MAPHEIGHT - 2) + 1;
		if (food.x % 2 == 0)
			break;
	}
	gotoxy(food.x, food.y);
	printf("★");

	snake.len = snake1.len = 4;//给两条蛇的长度赋初值

	snake.x[0]  = MAPWIDTH  / 2 + 31;//然后分别打印两条蛇身部分
	snake.y[0]  = MAPHEIGHT / 2;
	snake1.x[0] = MAPWIDTH  / 2 - 31;
	snake1.y[0] = MAPHEIGHT / 2;
	gotoxy(snake.x[0] , snake.y[0] );
	printf("■");
	gotoxy(snake1.x[0], snake1.y[0]);
	printf("●");

	for (int i = 1; i < snake.len; i++)
	{
		snake.x[i]  =  snake.x[i - 1];
		snake.y[i]  =  snake.y[i - 1]+1;
		gotoxy(snake.x[i] , snake.y[i] );
		printf("■");
		snake1.x[i] = snake1.x[i - 1];
		snake1.y[i] = snake1.y[i - 1]+1;
		gotoxy(snake1.x[i], snake1.y[i]);
		printf("●");
	}
	gotoxy(MAPWIDTH , 0);//把光标移走
	return;
}
void OPERATION()//操作函数
{

	char  pre_key = key ,  pre_key1 = key1 , s;//保存两条蛇上一次的方向

	if (_kbhit())
    {
        s = getch();
        if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D')
            key1=s;
        else if(s  ==  '8'  ||  s  ==  '5'  ||  s  ==  '4'  ||  s  == '6')
            key=s;
    }

	if (changeFlag == 0)//没吃到食物
	{
		gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
		printf("  ");//在蛇尾处输出空格即擦去蛇尾
	}
	if (changeFlag1 == 0)
	{
		gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);
		printf("  ");//在蛇尾处输出空格即擦去蛇尾
	}
	//将蛇的每一节依次向前移动一节(蛇头除外)
	for (int i = snake.len - 1; i > 0; i--)
	{
		snake.x[i]  =  snake.x[i - 1];
		snake.y[i]  =  snake.y[i - 1];
	}
	for (int i = snake1.len - 1; i > 0; i--)
	{
		snake1.x[i] = snake1.x[i - 1];
		snake1.y[i] = snake1.y[i - 1];
	}

	//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走
	//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向
	if (pre_key == '8'  &&  key == '5')
		key = '8';
	if (pre_key == '5'  &&  key == '8')
		key = '5';
	if (pre_key == '4'  &&  key == '6')
		key = '4';
	if (pre_key == '6'  &&  key == '4')
		key = '6';
    if (pre_key1 == 'w' && key1 == 's')
		key1 = 'w';
	if (pre_key1 == 's' && key1 == 'w')
		key1 = 's';
	if (pre_key1 == 'a' && key1 == 'd')
		key1 = 'a';
	if (pre_key1 == 'd' && key1 == 'a')
		key1 = 'd';

	//判断蛇头应该往哪个方向移动
	switch (key)
	{
	case '4':
		snake.x[0] -= 2;//往左
		break;
	case '6':
		snake.x[0] += 2;//往右
		break;
	case '8':
		snake.y[0]--;//往上
		break;
	case '5':
		snake.y[0]++;//往下
		break;
	}
	gotoxy(snake.x[0], snake.y[0]);
	printf("■");
	changeFlag = 0;
	switch (key1)
	{
	case 'a':
    case 'A':
		snake1.x[0] -= 2;//往左
		break;
	case 'd':
    case 'D':
		snake1.x[0] += 2;//往右
		break;
	case 'w':
    case 'W':
		snake1.y[0]--;//往上
		break;
	case 's':
    case 'S':
		snake1.y[0]++;//往下
		break;
	}
	gotoxy(snake1.x[0], snake1.y[0]);
	printf("●");
	changeFlag1 = 0;
	gotoxy(MAPWIDTH,MAPHEIGHT);
	return;
}
void createFood()
{
	if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物
	{
		//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
		createFood0();
		createFood0();

		snake.len++;//吃到食物,蛇身长度加1
		sorce += 10;
		speed -= 5;//随着吃的食物越来越多,速度会越来越快
		changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
	}
	return;
}
void createFood1()
{
	if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物
	{
		//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物
		createFood0();
		createFood0();

		snake1.len++;//吃到食物,蛇身长度加1
		sorce1 += 10;
		speed -= 5;//随着吃的食物越来越多,速度会越来越快
		changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果
	}
	return;
}
void  createFood0()
{
    while (1)
		{
			int a = 1 , b=1;
			srand(  (unsigned int)time(NULL)  );
			food.x = rand() % (MAPWIDTH - 4) + 2;
			food.y = rand() % (MAPHEIGHT - 2) + 1;

			//随机生成的食物不能在蛇的身体上
			for (int i = 0; i < snake.len ; i++)
			{
				if (snake.x[i] == food.x && snake.y[i] == food.y)
				{
					a = 0;
					break;
				}
			}
			for (int i = 0; i < snake1.len; i++)
			{
				if (snake1.x[i] == food.x && snake1.y[i] == food.y)
				{
					b = 0;
					break;
				}
			}
			//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成
			if (a==1&&b==1&& food.x % 2 == 0)
				break;
		}
        //绘制食物
		gotoxy(food.x, food.y);
		printf("★");
}
bool check()
{
	//蛇头碰到上下边界,游戏结束
	if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)
		return true;
	//蛇头碰到左右边界,游戏结束
	if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)
		return true;
	//蛇头碰到蛇身,游戏结束
	for (int i = 1; i < snake.len; i++)
	{
		if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
			return true;
	}
	for (int i = 0; i < snake1.len; i++)
    {
        if(snake1.x[i] == snake.x[0]&&snake1.y[i]  == snake.y[0])
            return true;
    }
	return false;
}
bool check1()
{
	//蛇头碰到上下边界,游戏结束
	if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT)
		return true;
	//蛇头碰到左右边界,游戏结束
	if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH)
		return true;
	//蛇头碰到蛇身,游戏结束
	for (int i = 1; i < snake1.len; i++)
	{
		if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])
			return true;
	}
	for (int i = 0; i < snake.len; i++)
	{
		if (snake.x[i] == snake1.x[0] && snake.y[i]  == snake1.y[0])
			return true;
	}
	return false;
}
void MENU ()//打印菜单界面
{
    printf("nnnntttt   ╔═══════════════════════════════════════════╗n");
    printf("tttt   ║                                           ║n");
    printf("tttt   ║              欢迎来到贪吃蛇               ║n");
    printf("tttt   ║                                           ║n");
    printf("tttt   ║                                           ║n");
    printf("tttt   ║       ┏━━┓      ┏━━┓      ┏━━┓       ┏━━┓ ║n");
    printf("tttt   ║  开始:┃ 1┃ 规则:┃ 2┃ 排行:┃ 3┃  退出:┃ 4┃ ║n");
    printf("tttt   ║       ┗━━┛      ┗━━┛      ┗━━┛       ┗━━┛ ║n");
    printf("tttt   ║                                           ║n");
    printf("tttt   ║                                           ║n");
    printf("tttt   ╚═══════════════════════════════════════════╝n");

    switch(getch()){
        case '1':
                system("cls");
                START();
                break;
        case '2':
                system("cls");
                fun(5);
                RULE();
                MENU();
                break;
        case '3':
                system("cls");
                fun(10);
                RANK();
                MENU();
                break;
        case '4':
                exit(0);
                break;
        default:
            system("cls");
            printf("error");
            MENU();

        }
}
void RULE ()
{
    system("cls");//清屏
	printf("t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗n");
	printf("t║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║n");
	printf("t║玩家二(右侧)通过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。                     ║n");
	printf("t║每局游戏三分钟,死亡则直接失败,若时间结束,则分高者获胜,获胜积分加十,失败积分加五。            ║n");
	printf("t║每次游戏数据自动叠加保存并按照积分乘胜率进行排名,若账号第一次使用,则创建新账号保存新成绩。      ║n");
	printf("t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝n");
	system("pause");//暂停
	system( "cls" );//清屏
}
void fun(int time)//进度条函数
{
	int  i        =     0;
	char bar[102] = { 0 };
	gotoxy(   33  ,  9  );
	printf    (    "数据载入中,请稍后n"    );
	while   (i   <=   50)
	{
	    gotoxy(33 , 10);
		printf("[%-50s][%3d%%]r", bar, i * 2);
		Sleep  (  time   );
		bar[i++] =  '*';
		bar[i]   = '';
	}
	system("cls");
}
void fun1(int time)//进度条函数
{
	int  i        =     0;
	char bar[102] = { 0 };
	gotoxy(   33  ,  9  );
	printf    (    "游戏启动中,请做好准备n"    );
	while   (i   <=   50)
	{
	    gotoxy(33 , 10);
		printf("[%-50s][%3d%%]r", bar, i * 2);
		Sleep  (  time   );
		bar[i++] =  '*';
		bar[i]   = '';
	}
	system("cls");
}
void START()
{
    time_t time_sec = 0;
    time_t old_sec  = 0;
	printf("nntttt请左侧玩家输入账号:");
		scanf("%s",&name1);
    printf("nntttt请右侧玩家输入账号:");
		scanf("%s",&name);
    while(strcmp(name1,name)==0)
    {
        printf("nntttt请输入不同的账号:");
        scanf("%s",&name);
    }
    //进度条进度条
    system("pause");
    system( "cls" );
    fun1       (19);
	MAP          ();
	time(&time_sec);          //获取时间
	old_sec = time_sec;       //保存时间
    while (!check()&&!check1())
	{

		OPERATION    ();
        createFood   ();
		createFood1  ();
		Sleep(  speed );
		time(&time_sec);          //获取秒数保存到time_t变量
        if(time_sec != old_sec)   //如果秒数改变(计时达到1秒)
        {
            old_sec = time_sec;   //更新旧的秒数
            if(sec > 0)
                sec --;            //计时秒数减1
            else
            {
                sec=59;         //如果原秒数为0,则变为59
                min --;        //计时分钟减1
            }
        }
        if(min==0 && sec==0)
            break;
        if(min==0 && sec<=8)
          printf("a");
          gotoxy(0 ,0);
          printf("倒计时——%02d:%02dr",min, sec);
    }
    system(          "cls"         );
    printf("nntttGame Over!n");
    system(         "pause"        );
    OVER                          ();
}

void OVER ()
{
    system("cls");
    printf("nnnntttt╔═══════════════════════════════════════════╗n");
    printf("tttt║                                           ║n");
    printf("tttt║                  游戏结束                 ║n");
    printf("tttt║                                           ║n");
    printf("tttt║                                           ║n");
    if(check()&&!check1())
    {
        WRITE(name1,sorce1,name,sorce);
        printf("tttt║   %10s获胜   %10s失败         ║n",name1,name);
    }
    else if(!check()&&check1())
    {
        WRITE(name,sorce,name1,sorce1);
        printf("tttt║   %10s获胜   %10s失败         ║n",name,name1);
    }
    else
    {
        printf("tttt║   %10s本次游戏得分为:%4d          ║n", name1,sorce1);
        printf("tttt║   %10s本次游戏得分为:%4d          ║n", name , sorce);
        if(sorce>sorce1)
        {
            WRITE(name,sorce,name1,sorce1);
            printf("tttt║   %10s获胜  %10s失败          ║n",name,name1);
        }
        else if(sorce1>sorce)
        {
            WRITE(name1,sorce1,name,sorce);
            printf("tttt║   %10s获胜  %10s失败          ║n",name1,name);
        }
        else
            printf("tttt║              恭喜你们平局了!              ║n");
    }
    printf("tttt║                                           ║n");
    printf("tttt║                                           ║n");
    printf("tttt║          ┏━━┓        ┏━━┓        ┏━━┓     ║n");
    printf("tttt║     再来:┃ 1┃   排名:┃ 2┃   退出:┃ 3┃     ║n");
    printf("tttt║          ┗━━┛        ┗━━┛        ┗━━┛     ║n");
    printf("tttt╚═══════════════════════════════════════════╝n");
    switch(getch()){
        case '1':
            for(int i=0;i<M+1;i++)
            {
                key  ='8';
                key1 ='w';
                speed=150;
                snake.x[i]  =MAPWIDTH+ 10;
                snake1.x[i] =MAPWIDTH+ 10;
                snake.y[i]  =MAPHEIGHT+10;
                snake1.y[i] =MAPHEIGHT+10;
            }
            system("cls");
            MENU ();
            break;
        case '2':
            system("cls");
            fun(10);
            RANK ();
            OVER0();
            break;
        case '3':
            exit(0);
            break;
        default:
            system( "cls" );
            printf("error");
            OVER ();
        }

}
void OVER0 ()
{
    system("cls");
    printf("nnnntttt╔═══════════════════════════════════════════╗n");
    printf("tttt║                                           ║n");
    printf("tttt║                                           ║n");
    printf("tttt║                                           ║n");
    printf("tttt║          ┏━━┓        ┏━━┓        ┏━━┓     ║n");
    printf("tttt║     再来:┃ 1┃   排名:┃ 2┃   退出:┃ 3┃     ║n");
    printf("tttt║          ┗━━┛        ┗━━┛        ┗━━┛     ║n");
    printf("tttt╚═══════════════════════════════════════════╝n");

    switch(getch()){
        case '1':
            for(int i=0;i<SNAKESIZE;i++)
            {
                key1 ='w';
                key  ='8';
                speed=150;
                snake.x[i]  =MAPWIDTH+ 10;
                snake1.x[i] =MAPWIDTH+ 10;
                snake.y[i]  =MAPHEIGHT+10;
                snake1.y[i] =MAPHEIGHT+10;
            }
            system("cls");
            MENU();
            break;
        case '2':
            system("cls");
            RANK ();
            OVER0();
            break;
        case '3':
            exit(0);
            break;
        default:
            system( "cls" );
            printf("error");
            OVER0();
        }
}
void RANK ()
{
    int v=1;
    printf("ttt排名          玩家      积分    胜场   败场        得分   胜率n");
    for(int w=0;w<M+1;w++)
    {
        if(   card[w].jf!=0  ){
        printf("tttNO:%3d  %10s   %5.0lf  %5d  %5d  %11d     %3.2lfn",v,card[w].name,card[w].jf,card[w].win,card[w].lost,card[w].score,card[w].prob*100);
        v++;
        }
    }
    system("pause");
    system( "cls" );

}
void READ ()
{
    FILE   *w;
    w  =  fopen(  "d:\snake.txt","rb"  );
    fread(card,sizeof(struct game),M+1,w);
    fclose(w);
}
void WRITE (char s[20],int score,char s1[20],int score1)
{
    FILE *w;
    int p=0;

    for(int i=0;i<M+1;i++)
    {
        if(strcmp(card[i].name,s)==0)
        {
            p++;
            card[i].jf+=10;
            card[i].win  +=    1;
            card[i].score+=score;
            card[i].prob=((double)card[i].win)/((double)(card[i].win+card[i].lost))+0.00001;
        }
    }
    if(p==0){
       strcpy(card[M/2].name,s);
            card[M/2].win  =1;
            card[M/2].lost =0;
            card[M/2].score=score;
            card[M/2].prob =1;
            card[M/2].jf=10;
    }
    p=0;
    for(int i=0;i<M+1;i++)
    {
        if(strcmp(card[i].name,s1)==0)
        {
            p++;
            card[i].jf+=5;
            card[i].lost +=     1;
            card[i].score+=score1;
            card[i].prob=((double)card[i].win)/((double)(card[i].win+card[i].lost))+0.00001;
        }
    }
    if(p==0){
       strcpy(card[M/2-1].name,s1);
            card[M/2-1].win  =0;
            card[M/2-1].lost =1;
            card[M/2-1].score=score1;
            card[M/2-1].prob =0.00001;
            card[M/2-1].jf=5;
    }
    PPX    ();
    w=fopen(  "d:\snake.txt"  ,  "wb"  );
    fwrite(card,sizeof(struct game),M+1,w);
    fclose(w);
}
void PPX ()
{
    int   i , j  , k;
    struct    game q;
    for(  i  =  0  ;  i  <  M  ;  i ++){
       k=i;
       for(  j = i+1 ; j < M+1 ; j ++ ){
        if(card[k].jf*card[k].prob<card[j].jf*card[j].prob)k=j;
       }
       q      =card[i];
       card[i]=card[k];
       card[k]=      q;
       }
}

int main ()
{
    system(  "title 双人贪吃蛇"  );
    system(      "color F0"      );
    READ                        ();
    MENU                        ();


    return 0;
}

 生成.txt文件保存游戏记录排行榜

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