独一无二的《斗罗大陆》小游戏火爆上线,玩家闯关等你来~(等级有点儿难)

前言

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正文

对于《斗罗大陆》动画粉丝而言,春节即将到来,除了蕴藏对新年的憧憬外,还承载着更多期盼。

小编最希望的就是导演能每个星期多更新一集,这部动画作品带给粉丝无数难忘的回忆。(当然也

包括我啦~)嗯哼~今天的话也给大家带来一款斗罗小拼图游戏给大家。希望大家喜欢~💖💖

一、素材环境

1)准备好相应的素材图片,这里是随机到网上寻找的斗罗的背景图片,记得设置好小程序的屏幕

大小跟素材大小大概一致,能一致更好!不然图片显示不全的哈!

2)环境安装准备好Python版本基本上都可以、小编用的Python3.7、Pycharm2021的,然后写游

戏的话基本上用的都是Pygame专属游戏模块写的,然后一些自带的不用管 直接导入即可。

安装模块也就是第三方模块的小编经常用的方法是:pip install +模块名或者提速需要用到镜像源,

百度下或者csdn搜下就会出来很多安装模块的镜像源这里就不一一介绍了!

二、代码演示

完整的源码展示,主要分为2个py小源码。

主程序game.py


import os
import sys
import cfg
import random
import pygame


'''判断游戏是否结束'''
def isGameOver(board, size):
    assert isinstance(size, int)
    num_cells = size * size
    for i in range(num_cells-1):
        if board[i] != i: return False
    return True


'''将空白Cell左边的Cell右移到空白Cell位置'''
def moveR(board, blank_cell_idx, num_cols):
    if blank_cell_idx % num_cols == 0: return blank_cell_idx
    board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1]
    return blank_cell_idx - 1


'''将空白Cell右边的Cell左移到空白Cell位置'''
def moveL(board, blank_cell_idx, num_cols):
    if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx
    board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1]
    return blank_cell_idx + 1


'''将空白Cell上边的Cell下移到空白Cell位置'''
def moveD(board, blank_cell_idx, num_cols):
    if blank_cell_idx < num_cols: return blank_cell_idx
    board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols]
    return blank_cell_idx - num_cols


'''将空白Cell下边的Cell上移到空白Cell位置'''
def moveU(board, blank_cell_idx, num_rows, num_cols):
    if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx
    board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols]
    return blank_cell_idx + num_cols


'''获得打乱的拼图'''
def CreateBoard(num_rows, num_cols, num_cells):
    board = []
    for i in range(num_cells): board.append(i)
    # 去掉右下角那块
    blank_cell_idx = num_cells - 1
    board[blank_cell_idx] = -1
    for i in range(cfg.NUMRANDOM):
        # 0: left, 1: right, 2: up, 3: down
        direction = random.randint(0, 3)
        if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols)
        elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols)
        elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols)
        elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols)
    return board, blank_cell_idx


'''随机选取一张图片'''
def GetImagePath(rootdir):
    imagenames = os.listdir(rootdir)
    assert len(imagenames) > 0
    return os.path.join(rootdir, random.choice(imagenames))


'''显示游戏结束界面'''
def ShowEndInterface(screen, width, height):
    screen.fill(cfg.BACKGROUNDCOLOR)
    font = pygame.font.Font(cfg.FONTPATH, width//15)
    title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122))
    rect = title.get_rect()
    rect.midtop = (width/2, height/2.5)
    screen.blit(title, rect)
    pygame.display.update()
    while True:
        for event in pygame.event.get():
            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                pygame.quit()
                sys.exit()
        pygame.display.update()


'''显示游戏开始界面'''
def ShowStartInterface(screen, width, height):
    screen.fill(cfg.BACKGROUNDCOLOR)
    tfont = pygame.font.Font(cfg.FONTPATH, width//4)
    cfont = pygame.font.Font(cfg.FONTPATH, width//20)
    title = tfont.render('斗罗大陆', True, cfg.RED)
    content1 = cfont.render('按H、M、L开始游戏', True, cfg.BLUE)
    content2 = cfont.render('H为难度模式, M为中级模式, L简易模式', True, cfg.BLUE)
    trect = title.get_rect()
    trect.midtop = (width/2, height/10)
    crect1 = content1.get_rect()
    crect1.midtop = (width/2, height/2.2)
    crect2 = content2.get_rect()
    crect2.midtop = (width/2, height/1.8)
    screen.blit(title, trect)
    screen.blit(content1, crect1)
    screen.blit(content2, crect2)
    while True:
        for event in pygame.event.get():
            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == ord('l'): return 3
                elif event.key == ord('m'): return 4
                elif event.key == ord('h'): return 5
        pygame.display.update()


'''主函数'''
def main():
    # 初始化
    pygame.init()
    clock = pygame.time.Clock()
    # 加载图片
    game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR))
    game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE)
    game_img_used_rect = game_img_used.get_rect()
    # 设置窗口
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('王者拼图小游戏')
    # 游戏开始界面
    size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
    assert isinstance(size, int)
    num_rows, num_cols = size, size
    num_cells = size * size
    # 计算Cell大小
    cell_width = game_img_used_rect.width // num_cols
    cell_height = game_img_used_rect.height // num_rows
    # 避免初始化为原图
    while True:
        game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells)
        if not isGameOver(game_board, size):
            break
    # 游戏主循环
    is_running = True
    while is_running:
        # --事件捕获
        for event in pygame.event.get():
            # ----退出游戏
            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                pygame.quit()
                sys.exit()
            # ----键盘操作
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT or event.key == ord('a'):
                    blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
                elif event.key == pygame.K_RIGHT or event.key == ord('d'):
                    blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
                elif event.key == pygame.K_UP or event.key == ord('w'):
                    blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
                elif event.key == pygame.K_DOWN or event.key == ord('s'):
                    blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
            # ----鼠标操作
            elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
                x, y = pygame.mouse.get_pos()
                x_pos = x // cell_width
                y_pos = y // cell_height
                idx = x_pos + y_pos * num_cols
                if idx == blank_cell_idx-1:
                    blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
                elif idx == blank_cell_idx+1:
                    blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
                elif idx == blank_cell_idx+num_cols:
                    blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
                elif idx == blank_cell_idx-num_cols:
                    blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
        # --判断游戏是否结束
        if isGameOver(game_board, size):
            game_board[blank_cell_idx] = num_cells - 1
            is_running = False
        # --更新屏幕
        screen.fill(cfg.BACKGROUNDCOLOR)
        for i in range(num_cells):
            if game_board[i] == -1:
                continue
            x_pos = i // num_cols
            y_pos = i % num_cols
            rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height)
            img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height)
            screen.blit(game_img_used, rect, img_area)
        for i in range(num_cols+1):
            pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height))
        for i in range(num_rows+1):
            pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height))
        pygame.display.update()
        clock.tick(cfg.FPS)
    # 游戏结束界面
    ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height)

配置文件定义一些屏幕大小等。

'''配置文件'''
import os


'''屏幕大小'''
SCREENSIZE = (1080, 700)
'''图片素材根目录'''
PICTURE_ROOT_DIR = os.path.join(os.getcwd(), 'resources/pictures')
'''字体路径'''
FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF')
'''定义一些颜色'''
BACKGROUNDCOLOR = (255, 255, 255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
'''FPS'''
FPS = 40
'''随机打乱拼图次数'''
NUMRANDOM = 100

三、效果展示

1)第一组随机展示唐三原图VS效果图

 

 2)第二组随机展示唐三原图VS效果 

3)前面都是简单L的3*3模式,这里开始中级模式

 

 o_o ....好了不多说了,我先攻克中级模式去了......最难的等你们慢慢发掘了~

 总结

嘿,最后来欣赏下小舞的美貌~百看不厌,当然斗罗建模人物都挺精致的。棒棒~

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