Unity加载本地StreamAssets的图片

FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
        byte[] bytes = new byte[fileStream.Length];
        fileStream.Read(bytes, 0, (int)fileStream.Length);
        fileStream.Close();
        fileStream.Dispose();
        fileStream = null;
        int width = 300;
        int height = 372;
        Texture2D texture = new Texture2D(width, height);
        texture.LoadImage(bytes);
        Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
        image.sprite = sprite;

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